Cruise Ship Manager

TITLE: Cruise Ship Manager
GENRE: Indie, Simulation, Strategy

DEVELOPER: Image Power S.A.
PUBLISHER: Image Power S.A.
FRANCHISE: Image Power S.A., PlayWay S.A.

RELEASE DATE: Q1 2023

WHAT LANGUAGES IS ALCHEMIST SIMULATOR TRANSLATED INTO:

SYSTEM REQUIREMENTS:

 

    • MINIMUM:
        • Requires a 64-bit processor and operating system
        • OS: Windows 7 (SP1+)/8.1/10 – 64bit
        • Processor: i3-10100 or AMD Ryzen 3 3300X
        • Memory: 8 GB RAM
        • Graphics: NVIDIA GeForce GTX 770 (2GB) / AMD Radeon R9 270X (2GB)
        •  
      RECOMMENDED:
        • Requires a 64-bit processor and operating system
       
       

What is Cruiser Ship Manager?

Cruise Ship Manager is a simulation game in which the player takes on the role of the director of a large cruise ship. The player is tasked with managing the ship to ensure that guests have the best possible cruise experience. The player must manage the crew, provide food and beverage supplies and manage the ship to ensure its safety during the cruise. The player will also manage the ship’s finances to grow it and offer better and better services to guests.

 

Who is the Cruiser Ship Manager game for?

Cruiser Ship Manager is a game aimed at strategy lovers who love to manage. Players must manage and improve their ship in order to keep it in good shape and earn money. The game requires the player to be able to cut costs, manage resources effectively and establish positive relationships with guests.

Who is the developer of the Cruiser Ship Manager game?

The developer of the game is Image Power S.A.

How do players perceive the Cruiser Ship Manager game?

Players are receiving Cruiser Ship Manager very positively. The game offers many customization options and opportunities to create your own tasks, which makes it an addictive and challenging game. Players also emphasize that the game is very realistic and allows players to experience working as a ship manager.

Cruiser Ship Manager - Official Trailer

Have a look on other games we've localized